Patch 3.0


Patch 3.0 - Room Update:

  • Added a new card type, Construction Rooms
    • Construction Rooms are similar to Basic Room except the Room is not created on play. And the Construction Room will need to be built after a few turns when placing a monster on it
    • When a construction room is played a construction spot is place on the spot. The construction spot has X Timer and 1 Capacity.
    • At the start of the battle, reduce Timer on the spot by the number of Monsters on the construction spot (1 Monster in room equals 1 Timer reduced)
    • At the start of build, during the draft, if the timer of a construction room is 0, then the construction spot transforms into a room with a card effect and more capacity
    • Build Construction rooms have [Battle Start], which is At the start of battle with the Player.
    • Monsters in a construction spot cannot attack or cannot be attacked. If the remaining Monsters during Battle phase are in a construction spot, then the game is over.
  • Added Card Effect icons for better clarity and smaller text in the allocated space.
  • Added new UI for Deck, Drop, and Start Button. Moved some UI elements to different spots
  • Smoothed out early game for new players, by disabling certain actions until the first draft.
  • Changed build spots to be only the center one can be played on first, and adjacent available spots will appear after building rooms. Reduced the number of build spots from 18 -> 15
  • Added new Monster cards
  • Limited certain other actions while doing another action. I.e. Cannot start Battle Phase while drafting
  • Added tooltips for Draft cards, hand cards, field monsters, and soul shop options
  • Change card frames to have more space for card effects.

Files

DungeonDealer_3.0.zip 6.1 MB
Mar 20, 2024

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