Patch 6.0 - "Official" Release
Patch 6.0 - Official Release Update
Hello, I promise myself to finish the game before the New Year. So, I focused on adding more cards, fixing bugs, adding sound effects and music, ui, ux, and animations in order to get the game in an "official" release state. There are still ideas in my head I want to add to the game, but I'm not sure if I should continue with this project in the New Year. Overall, I think this patch makes a point where the vision I have with this idea is complete. I wasn't sure that I would be able to work on a project as long as this one when I first started two to three years ago, but I happy that I did, I learned so much on coding for a large project, creating sprites, and eventually creating sounds and music toward the end of this patch.
- Added Build and Battle Themes
- Added Sound effects for some main parts of the game such as Monsters, Player, Rooms, etc.
- Added a new Pixel Font for Card effect text
- Added Animations for Spaces, Drawing cards, and Pulling/Pushing monsters
- Overhauled UI to be scaled depending on Screen size
- Added Player Health Bar in the top of the Screen
- Changed Player Soul Shop
- UI
- Rerolls at the start of the round
- UI
- Added a lot of new Monster cards and change some of the old ones for new ones or changed their effects
- Updated Tooltip system to have tooltip information for keywords such as Entrance, Exit, Engage, etc.
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